
Kharon's Crossing is a narrative-driven Conan RP server set along the tense borderlands of Shem and Stygia in the years before Conan's rise. Rooted in REH’s original lore, this is a world of harsh deserts, political unrest, ancient magic, and simmering conflict. The fortress-town of Nakhmet stands as a a place where ambition, survival, and intrigue collide. Here, your choices matter. Whether you serve in the garrison, chase forbidden knowledge, or trade secrets in back alleys, every action can shape the fate of those around you. Our systems support immersive, character-focused play where storytelling comes first, and the world responds to what you do.
Smoke still smoulders over Asgalun's pyres. King Binah—whose steady hand guided Shem into a fragile unity—is dead. In his place sits Aryeh, his son: a younger ruler with an iron vision. Already, the kingdom feels different with strict laws flying through council like sharpened blades, old advisors disappearing, only to be replaced by hardened men of conflict, and whispers from the city speak of dominance, not diplomacy.
Further along the Styx, in Nakhmet, life carries on. Binah's peace holds—just—but it is Nakhmet's grit that truly protects the border. Started out as a fortress, its walls withstood Stygian raids year after year. Its scouts and garrisons earned both respect and fear. And in that safety, traders came and settlers stayed. What began as a military outpost has grown into one of the region's strongest towns, with nearby villages and other towns paying tribute to the king through them.
Inside Nakhmet's walls, civilisation thrives. Smiths hammer out steel in old armouries. Traders barter under watchful towers. The people here are rough and self-reliant; soldiers turned merchants, farmers turned scouts, wanderers who never left. It's a place built on quiet pride, sharp senses, and the knowledge that trust must be earned.
But with Aryeh's rule, tension coils tighter. Soldiers stand straighter. Tavern doors swing closed earlier. Nakhmet still stands. But times are changing: at the border, in council halls, everywhere.